Havas Play is expanding its interactive advertising presence across Asia-Pacific through a new partnership with gaming advertising platform iion. The arrangement makes iion the agency network’s exclusive technology partner for playable and mini-game development, with iion’s Playable Creator Studio being folded into Havas Play’s regional offer.
From gaming adjacency to active participation
Havas Play’s pitch is that brands should stop treating gaming as a contextual media buy and start building experiences consumers choose to engage with. The partnership is designed for casual and mobile formats that can run in everyday digital environments, not just dedicated gaming spaces.
Nick Smith, Managing Partner, Havas Play ANZ, framed the shift as a move “from advertising around gaming to creating experiences that audiences actively participate in.” He added that developing those experiences has historically been “difficult, expensive and slow,” while the new workflow is intended to turn an idea into a playable branded experience in days, not weeks.
What changes operationally
Under the agreement, Havas Play teams can create bespoke, pitch-ready playable concepts and previews before deciding which ideas go into full production. The capability is available across the wider Havas network and directly to brand clients.
- Exclusive playable and mini-game development support through iion’s Playable Creator Studio.
- Concept-to-preview workflow intended to reduce production time from weeks to days.
- Distribution through iion’s gaming ecosystem, premium open web and social platforms.
- Built-in analytics to connect creative development with deployment and performance measurement.
AI as a production accelerator
Havas Play describes the underlying model as a mix of agentic technology and AI automation with human-led creative strategy. That combination is meant to help teams test playable ideas earlier in campaign planning rather than adding a gaming layer after the core media plan is set. Several Havas Play clients are already exploring casual gaming experiences across retail, FMCG and beauty categories.
Why this matters for marketers
The partnership reflects a wider industry argument: passive impressions are losing ground to lean-in, participatory formats. Yun Yip, Chief Commercial Officer at iion, put it bluntly, saying “the era of passive media is over” and that every ad should invite audiences to play, interact and engage.
For marketing teams, the practical takeaway is to treat playable moments as a testable creative layer, not a separate gaming activation. Marketers can start with one micro-game concept in a high-engagement campaign, compare interaction and completion rates against standard display or video, and scale only what earns attention.
The larger signal
As casual gaming moves further into mainstream digital behaviour, agencies and adtech platforms are racing to make interactive formats easier to produce and measure. Havas Play’s APAC push with iion is one more sign that playable advertising is being repositioned from a specialist gaming tactic into a mainstream engagement tool across social and open-web environments.
Source: MediaNews4U




